And their depression angles don't look good, so maybe the target was too close. But yeah, the base range is just 5.6 kms. Showing 1 - 5 of 5 comments Banzai 1:13pm Secondary turrets are not animated to show turning and the poor range (5.6km default) means you wont often be close enough to make use of them, plus its not really a brawler apart from in possible 1v1 situations with an enemy sitting in smoke near you and you get to hydro them. And as well as having max range there's also a minimum range - again based simply on being able to depress that much (secondaries aim at the center of the mass of the ship, which at close distances may be below your deck level).ĭuke of Your has only 8 twin secondary turrets - 4 per side, but at least they're in 2-level superfiring configuration, so usually approximately 4 would be able to aim on the same target. Also needs to be noted that unlike AA fire secondaries work like regular guns - meaning they have a specific arc of fire, so depending how they're situated and where the enemy is - very few or even none may be able to fire. Tier V Tech Tree Position stock top General Research price 13000 exp Purchase price 1,500,000 Hit Points 42,600 Main Battery Secondary Armament 1 127 mm/51 Mk.7 on a Mk.13 mount 12 1 pcs. IIRC they are now animated, except on low graphics settings. Originally posted by Banzai:Secondary turrets are not animated to show turning and the poor range (5.6km default) means you wont often be close enough to make use of them, plus its not really a brawler apart from in possible 1v1 situations with an enemy sitting in smoke near you and you get to hydro them.
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